scorbot Rules

Pool Play Tiebreaker Order

2 Teams Tied
  • A. Tiebreakers in which two (2) teams are tied, head-to-head competition between the teams will determine the winner.

  • B. Round Robin: Tiebreakers in which more than two (2) teams are tied, a point differential system will be applied. The point differential of the teams involved in the tie is totaled. Teams are then ranked according to the sum of the point differential with the highest number placing first, the second highest placing second, etc. Teams will receive a maximum of + points for a win and a maximum of - points for a loss (including forfeits).

  • B. Random Scramble: Tiebreakers in which more than two (2) teams are tied, a point differential system will be applied only against the common opponent. The point differential of the teams involved in the tie is totaled only against the common opponent. Teams are then ranked according to the sum of the point differential with the highest number placing first, the second highest placing second, etc Teams will receive a maximum of + points for a win and a maximum of - points for a loss (including forfeits).

  • C. If two (2) teams are still tied after the application of (B.), the tie will revert back to (A.).

  • D. If more than two (2) teams are still tied after the application of (B.), the point differentials of the teams not involved in the tie are added, and the results recalculated.

  • E. If two (2) teams remain tied after the application of (D.), the tie will revert back to (A.).

  • F. If more than (2) teams remain tied after the application of (D.), then a total defensive point system will be used. If two teams are still tied, they would revert to the first tiebreaker system.

  • G. If the (2) teams did not face each other in competition to apply a head-to-head tiebreaker, a computer generated “Coin Toss” will be applied to determine position.



Tiebreaker Formula Point differential Examples:
Team A 2 Wins 1 Loss
Team B 2 Wins 1 Loss
Team C 2 Wins 1 Loss
Team D 0 Wins 3 Losses
Example #1: To break the tie to determine the placement, first look at the game results of the teams involved in the tie and total the point differentials.

Results Differential Total Placement
Team A
A vs. B (A-69 B-75) -6     +9 1st Place
A vs. C (A-85 C-69) +

Results Differential Total Placement
Team B
B vs. A (B-75 A-69) +6     -4 2nd Place
B vs. C (B-63 C-73) -10

Results Differential Total Placement
Team C
C vs. A (C-69 A-85) -     -5 3rd Place
C vs. B (C-73 B-63) +10

Tiebreaker Formula Point Defensive Examples:
Team A
A vs. B (A-56 B-32) + Points Allowed 141
A vs. C (A-64 C-45) +
A vs. D (A-56 D-64) -8
Team A is 2-1 with wins of 56-32 & 64-45 and a loss of 56-64. Total defensive points determined are 141. Repeat the same procedure for the remaining two teams. The team with the lowest points allowed will determine the teams’ order of placement. If (2) teams remain tied after defensive points are calculated, revert back to (A.)


Tiebreaker Formula Random Scramble Example:
Team Name W L PF PA Pos TieBreaker
Team D 2 0 78 52 1st
Team B 1 1 58 72 2nd (1/0) +7
Team C 1 1 79 57 3rd
Team A 1 1 73 61 4th (0/1) -7
Team E 0 2 39 85 5th

Game Result Example:
Team B [18] vs Team D [39]
Team E [21] vs Team A [40]
Team D [39] vs Team C [34]
Team A [33] vs Team B [40] Common game amongst the 3 teams tied
Team C [45] vs Team E [18]